Spartan Speech LLC


Our Mission

To leverage technology to supplement - not replace - the work of a speech therapist

To provide engaging activities that kids and English language learners can use without supervision in order to practice saying difficult speech sounds



Background

The Genesis

I, Gary Copeland, had worked on a game app with Jeff Hester (of Five Fans Productions). His eight-year-old son wasn’t saying his Rs well, and I had spent a few minutes with him which made me realize he could say R correctly sometimes.

The Idea

My work with Jeff made me think we could have the computer analyze a person's speech and give kid-friendly feedback in a game-style setting faster, more accurately, and more consistently than a human teacher ever could. We could thus meld the programmer’s world with the therapist’s world. I searched for existing technologies, but nothing did what I wanted it to do. (We later discovered that my idea had actually been carried out once in 2013 on a limited scale, but not for the use I had in mind.)

I discussed my idea with my immediate family during a vacation to North Carolina in May 2015. My oldest son, Benjamin, a biomedical engineering student at UAB at that time, surprisingly said, “I think I kind of know what that program would look like”!


Benjamin and Gary
                          Copeland

The Team

After deciding against trying to have my idea developed as part of Benjamin's senior design class, he and I mapped out ideas for the app that fall. In December 2015, I confirmed the music would be done by Greg Conway of Sonic Alchemy, and then I made a trip to Costa Rica where I renewed a long-idle relationship with a dear friend, Marvin Soto. He had become a graphics designer in the intervening years, and his nephew, Josué Soto, already had eight years' experience as a programmer. By February 2016, they had both agreed to be part of the development team.

The Development

Over the next
two years,
we each worked
on our parts
of the app.
It made it to
the App Store
in February 2018,
peRfect
                        pRactice - r
and my wife and I
debuted it at
the annual convention
of speech-language
pathologists and
audiologists in
Birmingham, Alabama,
then in Atlanta,
Georgia.

I realized that the speech analysis of the app was a weakness, and the feedback we received at the conventions made me want to restructure the app. Josué and Marvin had made their contributions, and moonlighting programmers are hard to find, so the app languished and came off the app store. {:-\

In late 2023, Benjamin had to step back from the app, so, in 2024, I took over the programming and made progress with the restructuring.

Alex
                        Dvorak

At the end of the year, a nephew, Alex Dvorak (brainiac Benjamin's brainiac cousin!), agreed to help develop a specific, crucial component of the programming, the "Spartan".

By the end of 2025, two huge changes occurred: Benjamin resumed work on the app (yay!),
and Alex completed the SpartanV1 (double-yay!).

As of May 2026, the app is being restructured (again) to accommodate the SpartanV1 and is being translated into a different programming language. Because of the nature of the SpartanV1, the "woRds" activity will go on the shelf for now, but the "RRRRR!" activity will come to life. We anticipate the app being more directly useful during therapy session, while still being appropriate for home practice.

Stay tuned!

freedom + feedback + fun = Power to the Player

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